

In the first sequel, Return to Eden ( 1984 L9, Amstrad, Atari8, C64, MSX, Spectrum) designed by Nick Austin, Chris Queen the awakened colonists accuse Kimberley of being the insane hijacker from the first game. Another interesting aspect is the protagonist's name, which was chosen to be gender ambiguous in order to enhance player identification with the character, though the sequels suggest that Kimberley is actually a woman. Snowball is remarkable for the number of separate locations it contains, though many of them are essentially identical. The player takes the part of Kim Kimberley, an undercover operative who is awakened from frozen sleep when the ship's Computer detects a problem they must evade the ship's automated defences and reach the control room in time to save the colonists. As the game begins, an insane crew member has set the ship on a collision course with the system's sun.
#Silicon dreams games series
The ship design strongly resembles the "Enzmann Starship" proposed by Dr Robert Enzmann in 1969, with Enzmann's single giant "snowball" of frozen deuterium fuel replaced by individual shells of ice surrounding a series of giant disks, which carry colonists in Suspended Animation.

The first game, Snowball ( 1983 L9, Atari8, C64, Spectrum 1984 Amstrad, MSX) designed by Mike Austin, Nick Austin, Pete Austin, is set aboard a slower than light colony starship (the "Snowball 9") approaching its destination in the solar system of 40 Eridani A.

The Silicon Dreams trilogy is a series of text-based science fiction Adventures.
